Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
Footmen
Sgt at Arms
pox archer
shadow archer
fire archer
blaze archer
mounted knight
mounted noble
shock cav
elite shock cav
Hobelar
hobelar veteran
Tiny man
angry tiny man
Knight
noble knight
Barbarian
ancient warlord
Spearmen
vanguard
Halberdier
man at war
Duelist
sword dancer
Skirmisher
Harasser
Raider
northmen
Berserker
juggernaunt
Northern Thrower
huscarl
Assassin
night stalker
Crossbow
Arbalest
skull crusher
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Upgrade System
Upgrade Counts
Fief Upgrades
Standard Fief Upgrades
Clan Upgrades
Standard Clan Upgrades
Kingdom Upgrades
Commands
View Table
| Command | Description | Settings | ||||||||||||||||||||||||||||||||||||||
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| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adopt | Adopt a newly created Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 21 Starting Gold: 10000 Starting Equipment Tier: 2 Starting Class: FootmenStarting Skills: View Table
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| adoptCulture | Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 22 Starting Gold: 10000 Starting Equipment Tier: 2 Starting Class: FootmenStarting Skills: View Table
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| Arena | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||||||||||||||||||||||||||||
| att | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| battleinfo | this will give you info on current battles |
Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers. |
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| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Edit Banner, Home Join Config: Max Heroes=50, Price=5000⦷, Allow Join Players Clan?=False Create Config: Price=0⦷, Renown=50, Rename Config: Price=0⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷ Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| diplomacy |
New Diplomacy System: Enabled Enabled Features: War, Peace, NAP, Alliance, Trade, CTW War: 250000⦷, Influence x1, 21 day cooldown, 30 day minimum duration Peace: 100000⦷, Influence x1 NAP: 100000⦷, 50 influence, Max: 5 Alliance: 150000⦷, 100 influence, Max: 3 Clan Alliance: 50000⦷ per proposal Trade Config: Price=50000⦷ CTW: 50000⦷, 50 influence, 15 days to accept Tribute: 0-0⦷/day, 0 days Truce: 30 days |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=0⦷, 2=0⦷, 3=25000⦷, 4=50000⦷, 5=100000⦷, 6=200000⦷ |
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| family |
Shows: Family |
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| familymanage | !familymange spouse pregnant / !familymange baby |
Family Management: Manage and view your hero's family members, including spouse, children, and parents. Max Kids From Baby Command: 3 Usage: - spouse - spouse rename [name] - spouse looks [body] - spouse baby - spouse skills - children: List all children. - [childName>]* - [childName]* rename [name] - [childName]* looks [body] - [childName]* marry [viewer]* [viewer_child]* - [childName]* [grandchildName]* Notes: * means command expects 1 word in that field If 2 children are named same add a number at the end, eg Caladog1, Caladog2 |
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| focus | buy focus points |
Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷ Skills: Steward, One Handed, Leadership, Tactics, Athletics, Throwing, Charm, Scouting, Two Handed, Riding, Polearm, Medicine, Trade, Roguery, Engineering, Shipmaster, Boatswain, Mariner, Bow, Crossbow, Smithing |
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| followhero | follow a fellow blt example !followhero @tiny_tanith | |||||||||||||||||||||||||||||||||||||||
| followtiny | follow the streamer | |||||||||||||||||||||||||||||||||||||||
| form | changes your hero to the desired formation i.e !form 1 |
Usage: number - front/back - detach/attach - (while detached): charge/hold/follow/gate/walls |
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| givegold | gives gold to another blt player !givegold @tiny_tanith 1000 | |||||||||||||||||||||||||||||||||||||||
| giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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| gold | Show your heroes current gold. |
Shows: Gold |
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| heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||||||||||||||||||||||||||
| heir |
HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
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| hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=1000⦷, Only on created heroes?=True Marriage Config: Price=30000⦷, Only create spouse?=True, Allow choose by clan or name?=True |
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| income | ||||||||||||||||||||||||||||||||||||||||
| info | example !info culturelist | kingdomlist | | |||||||||||||||||||||||||||||||||||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | to store items | !itemstats store 1-6 to store the gear you are wearing | |||||||||||||||||||||||||||||||||||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=10, Max Player Kingdom Mercenary Clans=10, Max BLT Kingdom Mercenary Clans=10, Price=5000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=5000⦷ Mercenary: Price=5000⦷, Player Kingdom Price=5000⦷, Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1500000⦷, Minimum Clan Tier=2 Create Config: Price=250000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=1 |
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| leaderboard | see whos clan is doing the best |
Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity) |
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| managefief |
Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations. Usage: • info • projects • gold • explanation |
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| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| party |
Commands: !party — current party/army status !party create — spawn a new party !party govern [fief] — become governor of a clan fief !party stats — detailed party stats !party disband [index|all] — disband own party/parties !party train !party release [all] — release BLT order on own party (or all free clan parties) and restore AI Clan party orders (append 'all' for every free clan party): !party siege !party defend !party patrol !party raid !party garrison Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol Raid 'all' distributes parties to different villages; remainder patrol the fortification Army subcommands: !party army [subcommand] siege [settlement] — besiege a named enemy settlement (or auto-pick) defend [settlement] — defend a named friendly settlement (or auto-pick) patrol [settlement] — patrol around any named settlement (or auto-pick) garrison [settlement] — garrison whole army at a friendly fortification release — release the active army order and restore normal AI status — army strength, behavior, cohesion, food, active order info disband [index] — disband your army; king: disband any by index leave — leave someone else's army reassign [hero] — transfer army leadership to a hero in your army kick [n] — kick the n weakest parties from army (army leader or king w/ index) view — (king) list all kingdom armies with index numbers create [hero_name] — (king) commission an NPC-led army takeover [hero|index] — (clan leader) seize command of a clan member's army call nearby [army_index] — call free parties near the army to join call all [army_index] — call all free kingdom parties to join the army join Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy. Army config: Creation cost: 50000⦷ Max re-issue attempts: 5 Party order expiry: none Army order expiry: none King management: create cost 100000⦷ Clan-leader takeover: enabled Call: base 0 influence + 25/party | nearby radius 30 Join: base 0 influence + 10/party (free for mercenaries) Army kick: enabled Garrison: enabled |
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| pow | activate powers | |||||||||||||||||||||||||||||||||||||||
| power | ||||||||||||||||||||||||||||||||||||||||
| powers | Shows your available powers |
Shows: Powers |
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| prestige |
Min Tier Required: T8 Required Kills: 500 Requires Channel Points: True Channel Points Cost: 2000 Max Prestige Level: P5 |
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| prestigestatus |
Min Tier Required: T8 Required Kills: 500 Requires Channel Points: True Channel Points Cost: 2000 Max Prestige Level: P5 |
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| rally |
View Table |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷ |
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| reinforce |
Enabled: Yes Militia cost per unit: 500⦷ Militia cap per settlement: 100 Extra militia cap for Kingdom Capital: 150 Elite cost per unit: 2000⦷ Elite cap per settlement: 50 Extra elite militia cap for Kingdom Capital: 50 Kingdom leaders allowed to reinforce kingdom settlements. |
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| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 10 Tier costs: 1=250⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=20000⦷, 6=30000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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| retire | this will retire your character from the game |
Only Created Heroes?: True |
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| smitharmor | Smith a custom armor item | |||||||||||||||||||||||||||||||||||||||
| smithweapon | Smith a custom weapon | |||||||||||||||||||||||||||||||||||||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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| sum | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| summon |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| tournament | ||||||||||||||||||||||||||||||||||||||||
| unfollow | unfolow tiny | |||||||||||||||||||||||||||||||||||||||
| upgrade |
Enabled: Yes Allow List Command: Yes Kingdom Leaders Can Upgrade Fiefs: No Any Clan Member Can Upgrade Clan: No Reserve Troops When Full: Yes Independent Clans Count as Lords: Yes Independent Clans Count as Mercenaries: No |
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| vassal | ||||||||||||||||||||||||||||||||||||||||
| wanderer | ||||||||||||||||||||||||||||||||||||||||
| youth | this will take your age back by one year |
Age: 1 Price: 10000 |
Channel Point Rewards
View Table
| Command | Description | Settings | ||||||||||||||||||||||||||||||||||||||
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| Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Almost all other actions require an adopted hero. |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 22 Starting Gold: 10000 Starting Equipment Tier: 2 Starting Class: FootmenStarting Skills: View Table
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| Adopt a Random Hero | Adopt a randomly selected Hero. Almost all other actions require an adopted hero. |
Newly created wanderer Starting Age Range: 18 to 22 Starting Gold: 10000 Starting Equipment Tier: 2 Starting Class: FootmenStarting Skills: View Table
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| Arena | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||||||||||||||||||||||||||||
| Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| Daily Gold | Adds 5,000 gold to your adopted hero. |
Amount: 10000⦷ |
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| Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: All XP: 15000 |
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| gamble for exp | will give exp between 1 exp and 100k exp to a random skill in exchange for 50k |
Skills: Automatic, based on class, equipment, and existing skills XP: 1 to 100000 Costs: 50000⦷ |
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| Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||||||||||||||||||||||||||
| Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||||||||||||||||||||||||||||||
| Respawn | this will down your hero but runs the risk of death use at own risk | |||||||||||||||||||||||||||||||||||||||
| Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| upgrade your attributes 50,000 | will cost 50000 gold |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 50000⦷ |
Classes
Footmen
the footmen, the armies basic soldier fighting at the front lines
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Infantry |
| Equipment |
OneHandedSword
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Shield
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| Passive Power |
Passive Power sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% Heavy Hitting I: 125.0% dmg Fleet Footed II: Max Speed Multiplier: 120% |
| Active Power |
Lock Your Shield !!! [shield wall: Shield Wall: invulnerable for 10s every 60s] requires CLASS LEVEL 1 TO 3 |
Sgt at Arms
A veteran of the shield wall and a formidable warrior
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Infantry |
| Equipment |
OneHandedSword
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Shield
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| Passive Power |
Passive Power sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% Heavy Hitting I: 125.0% dmg Fleet Footed II: Max Speed Multiplier: 120% Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 |
| Active Power |
Hold The Line !!! [shield wall: Shield Wall: invulnerable for 10s every 60s] requires CLASS LEVEL 1 TO 3 [Morale Breaker: Curse Aura: slows enemies 40% move/30% attack in 8m] requires CLASS LEVEL 1 TO 3 |
pox archer
pox archer uses poison and moves with swiftness to strike at the hearts of there enemies
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Ranged |
| Equipment |
Bow
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Arrows
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Arrows
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OneHandedAxe
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| Passive Power |
Passive Power Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% Critical shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged Critical shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged Critical shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged faster load I: Reload Speed: +10 faster load II: Reload Speed: +20 faster load III: Reload Speed: +30 |
| Active Power |
poison arrows [Poison Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3 |
shadow archer
unknown powers surge through them from an old god
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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| Formation | Ranged |
| Equipment |
Bow
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Arrows
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Arrows
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OneHandedAxe
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| Passive Power |
Passive Power Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% Critical shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged Critical shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged Critical shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged faster load I: Reload Speed: +10 faster load II: Reload Speed: +20 faster load III: Reload Speed: +30 Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% Unblockable l: 5% Unblockable Unblockable ll: 10% Unblockable Unblockable lll: 15% Unblockable |
| Active Power |
Praise be Grandfather [Poison Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3 [Stealth: Stealth: invisible for 4s every 20s] requires CLASS LEVEL 1 TO 3 |
fire archer
Fire archer can set them ablaze but hold there ground when needed
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| Formation | Ranged |
| Equipment |
Bow
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Arrows
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Arrows
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TwoHandedAxe
|
| Passive Power |
Passive Power Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% Critical shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged Critical shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged Critical shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Ranged Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged fire: AoE: 1dmg in 1m from Ranged |
| Active Power |
Unleash Hell [Fire Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3 |
blaze archer
they learnt more ways to control the flame to unleash it on there enemies
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedAxe
|
| Passive Power |
Passive Power Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% Critical shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged Critical shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged Critical shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Ranged Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged fire: AoE: 1dmg in 1m from Ranged Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Cleave I: 10% Cut Through from Melee Cleave II: 20% Cut Through from Melee Cleave III: 30% Cut Through from Melee |
| Active Power |
Unleash Hell [Fire Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3 [Burning Strike: Burning Strike: hit ignites enemy (12 fire dmg/2s for 8s)] requires CLASS LEVEL 1 TO 3 |
mounted knight
knights on horse back, the last thing you want too see charging head first into your lines
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
OneHandedSword
|
Shield
|
| Mount |
Horse
|
| Passive Power |
Passive Power Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount) Better Mount I: Top Speed Reach Duration: 90% Armor Torso: +10 (on mount) Better Mount II: Top Speed Reach Duration: 75% Armor Torso: +20 (on mount) Better Mount III: Top Speed Reach Duration: 50% Armor Torso: +30 (on mount) Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Charge AoE I: AoE: 30dmg in 3m from Charge Charge AoE II: AoE: 50dmg in 3m from Charge Charge AoE III: AoE: 80dmg in 3m from Charge |
| Active Power |
Break Them !!! [Morale Breaker: Curse Aura: slows enemies 40% move/30% attack in 8m] requires CLASS LEVEL 1 TO 3 |
mounted noble
a master of the horse and a warrior on the field
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
OneHandedSword
|
Shield
|
| Mount |
Horse
|
| Passive Power |
Passive Power Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount) Better Mount I: Top Speed Reach Duration: 90% Armor Torso: +10 (on mount) Better Mount II: Top Speed Reach Duration: 75% Armor Torso: +20 (on mount) Better Mount III: Top Speed Reach Duration: 50% Armor Torso: +30 (on mount) Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Charge AoE I: AoE: 30dmg in 3m from Charge Charge AoE II: AoE: 50dmg in 3m from Charge Charge AoE III: AoE: 80dmg in 3m from Charge Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off |
| Active Power |
fear the tread !!! [Morale Breaker: Curse Aura: slows enemies 40% move/30% attack in 8m] requires CLASS LEVEL 1 TO 3 [Iron Skin: Iron Skin: 50% dmg reduction for 4s every 15s] requires CLASS LEVEL 1 TO 3 |
shock cav
cavarly designed to shock the lines of the infantry
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
Passive Power Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount) Cleave I: 10% Cut Through from Melee Cleave II: 20% Cut Through from Melee Cleave III: 30% Cut Through from Melee Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Charge AoE I: AoE: 30dmg in 3m from Charge Charge AoE II: AoE: 50dmg in 3m from Charge Charge AoE III: AoE: 80dmg in 3m from Charge |
| Active Power |
holy fire [Burning Strike: Burning Strike: hit ignites enemy (12 fire dmg/2s for 8s)] requires CLASS LEVEL 1 TO 3 |
elite shock cav
veterans of battle when it comes to the first charge, no fear in this people
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
Passive Power Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount) Cleave I: 10% Cut Through from Melee Cleave II: 20% Cut Through from Melee Cleave III: 30% Cut Through from Melee Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Charge AoE I: AoE: 30dmg in 3m from Charge Charge AoE II: AoE: 50dmg in 3m from Charge Charge AoE III: AoE: 80dmg in 3m from Charge Knock back I: Add: 25% Knock Back from Melee Knock back II: Add: 50% Knock Back from Melee Knock back III: Add: 75% Knock Back from Melee |
| Active Power |
holy fire [Burning Strike: Burning Strike: hit ignites enemy (12 fire dmg/2s for 8s)] requires CLASS LEVEL 1 TO 3 [War Banner: War Banner: allies within 12m get 1.2x speed] requires CLASS LEVEL 1 TO 3 |
Hobelar
cav capable of striking fast and bleed the enemy
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedGlaive
|
| Mount |
Horse
|
| Passive Power |
Passive Power Better Mount I: Top Speed Reach Duration: 90% Armor Torso: +10 (on mount) Better Mount II: Top Speed Reach Duration: 75% Armor Torso: +20 (on mount) Better Mount III: Top Speed Reach Duration: 50% Armor Torso: +30 (on mount) Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount) Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg |
| Active Power |
Quick attack [Bleed Strike II: Bleed Strike: 6 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 1 TO 3 |
hobelar veteran
quick and experienced in horse warfare
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
TwoHandedGlaive
|
| Mount |
Horse
|
| Passive Power |
Passive Power Better Mount I: Top Speed Reach Duration: 90% Armor Torso: +10 (on mount) Better Mount II: Top Speed Reach Duration: 75% Armor Torso: +20 (on mount) Better Mount III: Top Speed Reach Duration: 50% Armor Torso: +30 (on mount) Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount) Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount) Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount) Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% |
| Active Power |
Quick attack [Bleed Strike II: Bleed Strike: 6 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 1 TO 3 [Slow Aura: Slow Aura: enemies within 5m slowed to 0.5x speed] requires CLASS LEVEL 1 TO 3 |
Tiny man
Tiny_tanith it's a me
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Passive Power Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Dwarf I: Scale 75% Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% |
| Active Power |
Crash Out [Tiny Crash out: Damage Aura: 8 dmg/2s to all enemies within 8m] requires CLASS LEVEL 1 TO 3 |
angry tiny man
tiny tanith goes into rant mode and everyone gets scared
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Passive Power Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Dwarf I: Scale 75% Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Knock Down I: +10 dmg / Add: 15% Knock Down Knock Down II: +20 dmg / Add: 30% Knock Down Knock Down III: +30 dmg / Add: 50% Knock Down |
| Active Power |
Aggresive ranting [Tiny Crash out: Damage Aura: 8 dmg/2s to all enemies within 8m] requires CLASS LEVEL 1 TO 3 [Vampirism Srike: Vampirism Strike: heals 20% of damage dealt] requires CLASS LEVEL 1 TO 3 |
Knight
Highly trained units the sight of one inspires the men to fight
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Passive Power Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off Straight through I: 25% Unblockable / 25% Cut Through from Melee Straight through II: 50% Unblockable / 50% Cut Through from Melee Straight through III: 70% Unblockable / 70% Cut Through from Melee Fleet Footed II: Max Speed Multiplier: 120% |
| Active Power |
Rally The Troops [Rallying Cry: Buff Aura: allies in 10m get +20% DMG +20% armor +15% spd] requires CLASS LEVEL 1 TO 3 |
noble knight
the noble kinght is highly trained by the finest warriors and inspires the men to hold the line
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
| Passive Power |
Passive Power Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off Straight through I: 25% Unblockable / 25% Cut Through from Melee Straight through II: 50% Unblockable / 50% Cut Through from Melee Straight through III: 70% Unblockable / 70% Cut Through from Melee Fleet Footed II: Max Speed Multiplier: 120% Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP |
| Active Power |
Rally The Troops [Rallying Cry: Buff Aura: allies in 10m get +20% DMG +20% armor +15% spd] requires CLASS LEVEL 1 TO 3 [shield wall: Shield Wall: invulnerable for 10s every 60s] requires CLASS LEVEL 1 TO 3 |
Barbarian
a warrior of ancient lands born to instill fear into the enemy
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedMace
|
| Passive Power |
Passive Power Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off giants's Blood III: Scale 130% Swing Batter I: AoE: 5dmg in 2m with from Melee Swing Batter II: AoE: 10dmg in 2m with from Melee Swing Batter III: AoE: 15dmg in 2m with from Melee Fleet Footed II: Max Speed Multiplier: 120% |
| Active Power |
Battle Howl [Fear Aura: Fear Aura: 15% chance to flee every 2s within 6m] requires CLASS LEVEL 1 TO 3 |
ancient warlord
a wandering barbarian who roams the lands moving from one war to another
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedMace
|
| Passive Power |
Passive Power Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off giants's Blood III: Scale 130% Swing Batter I: AoE: 5dmg in 2m with from Melee Swing Batter II: AoE: 10dmg in 2m with from Melee Swing Batter III: AoE: 15dmg in 2m with from Melee Fleet Footed II: Max Speed Multiplier: 120% Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 |
| Active Power |
Battle Howl [Fear Aura: Fear Aura: 15% chance to flee every 2s within 6m] requires CLASS LEVEL 1 TO 3 [Shockwave: Shockwave: knockback + 15 dmg in 6m radius every 10s] requires CLASS LEVEL 1 TO 3 |
Spearmen
the warrior that all cav learn to fear
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedLance
|
Shield
|
| Passive Power |
Passive Power Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% Straight through I: 25% Unblockable / 25% Cut Through from Melee Straight through II: 50% Unblockable / 50% Cut Through from Melee Straight through III: 70% Unblockable / 70% Cut Through from Melee |
| Active Power |
[Weakness Aura: Weakness Aura: enemies within 6m deal 30% less damage] requires CLASS LEVEL 1 TO 3 |
vanguard
ready at the frontline to repel any and all forces
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedLance
|
Shield
|
| Passive Power |
Passive Power Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% Straight through I: 25% Unblockable / 25% Cut Through from Melee Straight through II: 50% Unblockable / 50% Cut Through from Melee Straight through III: 70% Unblockable / 70% Cut Through from Melee Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% Bleed Strike I: Bleed Strike: 4 dmg/2s per stack (max 5), melee only Bleed Strike II: Bleed Strike: 6 dmg/2s per stack (max 5), melee only Bleed Strike III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only |
| Active Power |
[Weakness Aura: Weakness Aura: enemies within 6m deal 30% less damage] requires CLASS LEVEL 1 TO 3 [Kick: Kick: every 6s kicks nearest enemy within 2.5m for 20 dmg, knockback 4m] requires CLASS LEVEL 1 TO 3 |
Halberdier
delivering a crushing blow to any who fall in there way
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedLance
|
| Passive Power |
Passive Power Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Swing Batter I: AoE: 5dmg in 2m with from Melee Fleet Footed II: Max Speed Multiplier: 120% |
| Active Power |
Shockwave [Shockwave: Shockwave: knockback + 15 dmg in 6m radius every 10s] requires CLASS LEVEL 1 TO 3 |
man at war
heavly armoured and ready to strike down those who dare to try and pass
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedLance
|
| Passive Power |
Passive Power Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Fleet Footed II: Max Speed Multiplier: 120% Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Swing Batter I: AoE: 5dmg in 2m with from Melee |
| Active Power |
Shockwave [Shockwave: Shockwave: knockback + 15 dmg in 6m radius every 10s] requires CLASS LEVEL 1 TO 3 [Last Stand: Last Stand: below 20% HP -> +100% DMG, -50% DMG taken for 10s] requires CLASS LEVEL 1 TO 3 |
Duelist
quick and agile and swift with the blade
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
| Passive Power |
Passive Power Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Fleet Footed III: Max Speed Multiplier: 130% |
| Active Power |
There Can Be Only [Execute: Execute: +150% dmg on targets below 20% HP] requires CLASS LEVEL 1 TO 3 |
sword dancer
the veteran of the sword, ready to deal a striking blow with swift speed and deadly precision
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
| Passive Power |
Passive Power Fully Plated I: 15% Shrug Off Fully Plated II: 25% Shrug Off Fully Plated III: 35% Shrug Off Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Fleet Footed II: Max Speed Multiplier: 120% Knock back I: Add: 25% Knock Back from Melee Knock back II: Add: 50% Knock Back from Melee Knock back III: Add: 75% Knock Back from Melee |
| Active Power |
There Can Be Only [Execute: Execute: +150% dmg on targets below 20% HP] requires CLASS LEVEL 1 TO 3 [Dodge: Dodge: 20% chance to negate hit (cooldown 5s)] requires CLASS LEVEL 1 TO 3 |
Skirmisher
the warrrior behind the lines throwing javelins with an explosive tip
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
ThrowingJavelins
|
ThrowingJavelins
|
Shield
|
| Passive Power |
Passive Power Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% Explosive javelin I: 30% Shatter Shield / AoE: 40dmg in 4m from Ranged Explosive javelins II: 50% Shatter Shield / AoE: 50dmg in 4m from Ranged Explosive javelins III: 80% Shatter Shield / AoE: 75dmg in 4m from Ranged Fleet Footed II: Max Speed Multiplier: 120% |
| Active Power |
Freeze Them [Frost Strike: Frost Strike: hit slows enemy to 0.4x speed for 8s] requires CLASS LEVEL 1 TO 3 |
Harasser
keeps the enemy line on there toes with constant hurls of javelins while buffing allies around them
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
ThrowingJavelins
|
ThrowingJavelins
|
Shield
|
| Passive Power |
Passive Power Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% Explosive javelin I: 30% Shatter Shield / AoE: 40dmg in 4m from Ranged Explosive javelins II: 50% Shatter Shield / AoE: 50dmg in 4m from Ranged Explosive javelins III: 80% Shatter Shield / AoE: 75dmg in 4m from Ranged Fleet Footed II: Max Speed Multiplier: 120% Critical shot I: Ignore 25% Armor from Ranged Critical shot II: Ignore 40% Armor from Ranged Critical shot III: Ignore 60% Armor from Ranged |
| Active Power |
Freeze Them [Frost Strike: Frost Strike: hit slows enemy to 0.4x speed for 8s] requires CLASS LEVEL 1 TO 3 [War Banner: War Banner: allies within 12m get 1.2x speed] requires CLASS LEVEL 1 TO 3 |
Raider
a warrior of the north, swinging there axe in the name of the old gods
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
| Passive Power |
Passive Power Drunken Swing I: Add: 15% Knock Down / AoE: 10dmg in 1m from Melee Drunken Swing II: Add: 30% Knock Down / AoE: 25dmg in 1m from Melee Drunken Swing III: Add: 50% Knock Down / AoE: 40dmg in 1m from Melee Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Fleet Footed II: Max Speed Multiplier: 120% |
| Active Power |
Viking's Wrath [Blood Rage: Blood Rage: +10% dmg per kill stack (max 8)] requires CLASS LEVEL 1 TO 3 |
northmen
a veteran of the shield wall becomes unstoppable in a rage
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
| Passive Power |
Passive Power Drunken Swing I: Add: 15% Knock Down / AoE: 10dmg in 1m from Melee Drunken Swing II: Add: 30% Knock Down / AoE: 25dmg in 1m from Melee Drunken Swing III: Add: 50% Knock Down / AoE: 40dmg in 1m from Melee Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Ignore Armor I: Ignore 15% Armor Ignore Armor II: Ignore 30% Armor Ignore Armor III: Ignore 60% Armor Fleet Footed II: Max Speed Multiplier: 120% Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 50% damage Swiftness III: Swing Speed Multiplier: 150% |
| Active Power |
Viking's Wrath [Blood Rage: Blood Rage: +10% dmg per kill stack (max 8)] requires CLASS LEVEL 1 TO 3 [shield wall: Shield Wall: invulnerable for 10s every 60s] requires CLASS LEVEL 1 TO 3 |
Berserker
lost in a daze of mushrooms the blood rage takes hold
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Passive Power Imposing: Scale 120% Knock Down III: +30 dmg / Add: 50% Knock Down Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Fleet Footed II: Max Speed Multiplier: 120% Cleave I: 10% Cut Through from Melee Cleave II: 20% Cut Through from Melee Cleave III: 30% Cut Through from Melee |
| Active Power |
Blood rage [Bersek: Berserk: up to +75% DMG below 80% HP] requires CLASS LEVEL 1 TO 3 |
juggernaunt
survived long enough that mushrooms no longer controls the rage, you are the rage
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Passive Power Imposing: Scale 120% Crush Through I: 25% Unblockable / 25% Shatter Shield Crush Through II: 50% Unblockable / 50% Shatter Shield Crush Through III: 80% Unblockable / 80% Shatter Shield Fleet Footed II: Max Speed Multiplier: 120% Cleave I: 10% Cut Through from Melee Cleave II: 20% Cut Through from Melee Cleave III: 30% Cut Through from Melee Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee Fireblade I: Swing Speed Multiplier: 115% Fireblade II: Swing Speed Multiplier: 130% Fireblade III: Swing Speed Multiplier: 150% |
| Active Power |
Blood rage [Bersek: Berserk: up to +75% DMG below 80% HP] requires CLASS LEVEL 1 TO 3 [Last Stand: Last Stand: below 20% HP -> +100% DMG, -50% DMG taken for 10s] requires CLASS LEVEL 1 TO 3 |
Northern Thrower
a viking whos favour comes from thor himself
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
ThrowingAxes
|
ThrowingAxes
|
Shield
|
| Passive Power |
Passive Power Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged |
| Active Power |
Throw of thor [Chain Lightning: Chain Lightning: hit chains 25 dmg to 3 enemies in 5m] requires CLASS LEVEL 1 TO 3 |
huscarl
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
ThrowingAxes
|
ThrowingAxes
|
Shield
|
| Passive Power |
Passive Power Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130% sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged Ranged Damadge I: +20 dmg from Ranged Ranged Damadge II: +40 dmg from Ranged Ranged Damadge III: +60 dmg from Ranged Healthy I: 110% HP Healthy II: 120% HP Healthy III: 130% HP |
| Active Power |
Throw of thor [Chain Lightning: Chain Lightning: hit chains 25 dmg to 3 enemies in 5m] requires CLASS LEVEL 1 TO 3 [Thunder strike: Thunder Strike: stun 4s + yellow flash on hit] requires CLASS LEVEL 1 TO 3 |
Assassin
a contract killer to dispose of a nations enemies before meeting them in the field
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
ThrowingKnives
|
ThrowingKnives
|
ThrowingKnives
|
| Passive Power |
Passive Power Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee Rail Gun I: +20 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged Rail Gun II: +30 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged Rail Gun III: +40 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged |
| Active Power |
Cloaked attack [Jump Attack: Jump Attack: every 8s dashes to nearest enemy in 6m, deals 30+50%] requires CLASS LEVEL 1 TO 3 |
night stalker
the night is there ally, using poison and quick reflexs they strike with accuarcy
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
ThrowingKnives
|
ThrowingKnives
|
ThrowingKnives
|
| Passive Power |
Passive Power Fleet Footed I: Max Speed Multiplier: 110% Fleet Footed II: Max Speed Multiplier: 120% Fleet Footed III: Max Speed Multiplier: 130% sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee Rail Gun I: +20 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged Rail Gun II: +30 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged Rail Gun III: +40 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged Swiftness I: Swing Speed Multiplier: 110% Swiftness II: Swing Speed Multiplier: 130% Swiftness III: Swing Speed Multiplier: 150% Vampirism Srike: Vampirism Strike: heals 20% of damage dealt |
| Active Power |
Cloaked attack [Jump Attack: Jump Attack: every 8s dashes to nearest enemy in 6m, deals 30+50%] requires CLASS LEVEL 1 TO 3 [Poison strike: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3 |
Crossbow
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
Bolts
|
TwoHandedSword
|
| Passive Power |
Passive Power Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Ranged Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged Nocking speed I: Reload Speed: 110% Nocking speed II: Reload Speed: 120% Nocking speed III: Reload Speed: 130% Explosive Projectiles I: AoE: 35dmg in 3m from Ranged Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged |
| Active Power |
Heavy bolts [Thunder strike: Thunder Strike: stun 4s + yellow flash on hit] requires CLASS LEVEL 1 TO 3 |
Arbalest
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
Bolts
|
TwoHandedSword
|
| Passive Power |
Passive Power Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Ranged Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged Nocking speed I: Reload Speed: 110% Nocking speed II: Reload Speed: 120% Nocking speed III: Reload Speed: 130% Explosive Projectiles I: AoE: 35dmg in 3m from Ranged Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Critical shot I: Ignore 25% Armor from Ranged Critical shot II: Ignore 40% Armor from Ranged Critical shot III: Ignore 60% Armor from Ranged |
| Active Power |
Heavy bolts [Thunder strike: Thunder Strike: stun 4s + yellow flash on hit] requires CLASS LEVEL 1 TO 3 [Fire Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3 |
skull crusher
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Light Cavalry |
| Equipment |
| Passive Power |
Passive Power |
| Active Power |
Active Power |
Common Config
General
View Table
| Sub Boost |
0 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
View Table
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
1.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
30 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.25 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
View Table
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Minimum age |
30 |
Minimum age death before adopted hero can die |
| Final Death Chance Percent |
1.5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
2.5 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
View Table
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
400 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
View Table
| Gold Per Kill |
2000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
1000 |
XP the hero gets for being killed |
| Heal Per Kill |
0 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
300 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
View Table
| Win Gold |
5000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
-5000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
0 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
0 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
0 |
Max difficulty scaling multiplier |
Kill Streaks
View Table
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
Achievements
View Table
| Name | Requirements | Reward |
|---|---|---|
| ARE YOU NOT ENTERTAINED !!! |
TotalTournament Final Wins >= 20 |
100000⦷ Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
| Blood for the Blood god |
Total Deaths >= 50 |
5000⦷ 5000XP : Health Buff ll: +10.0 HP |
| Come Here Tiny !!! |
Total Streamer Kills >= 5 |
Item: Weapon: 100% Custom: 100% {=xI41h8NA}Raven Slayer {ITEMNAME} (1x) |
| Down boy |
Total Mount Kills >= 1 |
1000⦷ 1000XP |
| First Blood |
Total Kills >= 1 |
1000⦷ 500XP |
| Glue factory |
Total Mount Kills >= 25 |
25000⦷ 25000XP |
| I AM WAR !!!! |
Total Kills >= 1500 |
100000⦷ 100000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) : Vampiric lll: Absorb 15% of damage dealt as HP |
| I Challenge You |
Total Viewer Kills >= 1 |
5000⦷ 2500XP |
| I Challenge You !! |
TotalTournament Final Wins >= 5 |
50000⦷ |
| I Have Claimed Many |
Total Viewer Kills >= 5 |
10000⦷ 5000XP |
| I have fallen |
Total Deaths >= 1 |
500⦷ |
| I Have Met The Challenge |
TotalTournament Final Wins >= 1 |
25000⦷ |
| I SOAK IN THE BLOOD OF TINY |
Total Streamer Kills >= 20 |
Item: Weapon: 100% Custom: 100% {=xI41h8NA}Raven Slayer {ITEMNAME} (1x) |
| I Will Become Legend |
TotalTournament Final Wins >= 10 |
75000⦷ |
| leave None Alive |
Total Kills >= 1000 |
50000⦷ 50000XP : Vampiric ll: Absorb 10% of damage dealt as HP |
| Let The Blood Flow |
Total Kills >= 500 |
10000⦷ 5000XP : Vampiric l: Absorb 5% of damage dealt as HP |
| Loyal |
Summons >= 50 |
25000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) : Athletic Ill: Athletics: +30 |
| Master of the Barbarian |
Battles >= 50 [class: (Class, ancient warlord) |
100000⦷ 500000XP |
| Master of the Beserker |
Battles >= 50 [class: (Class, Berserker) |
100000⦷ 500000XP |
| Master of the Crossbow |
Battles >= 50 [class: (Class, Crossbow) |
100000⦷ 500000XP |
| Master of the Duelist |
Battles >= 50 [class: (Class, Duelist) |
100000⦷ 500000XP |
| Master of the Footmen |
Battles >= 50 [class: (Class, Footmen) |
100000⦷ 500000XP |
| Master of the Halberdier |
Battles >= 50 [class: (Class, Halberdier) |
100000⦷ 500000XP |
| Master of the Heavy longbow |
Battles >= 50 [class: (Class, fire archer) |
100000⦷ 500000XP |
| Master of the Hobelar |
Battles >= 50 [class: (Class, Hobelar) |
100000⦷ 500000XP |
| Master of the Knight |
Battles >= 50 [class: (Class, Knight) |
100000⦷ 500000XP |
| Master of the Longbow |
Battles >= 50 [class: (Class, pox archer) |
100000⦷ 500000XP |
| Master of the Mounted knight |
Battles >= 50 [class: (Class, mounted knight) |
100000⦷ 500000XP |
| Master of the Northen thrower |
Battles >= 50 [class: (Class, Northern Thrower) |
100000⦷ 500000XP |
| Master of the Raider |
Battles >= 50 [class: (Class, Raider) |
100000⦷ 500000XP |
| Master of the Skirmisher |
Battles >= 50 [class: (Class, Skirmisher) |
100000⦷ 500000XP |
| Master of the Spearmen |
Battles >= 50 [class: (Class, Spearmen) |
100000⦷ 500000XP |
| Master of the Tiny man |
Battles >= 50 [class: (Class, Tiny man) |
100000⦷ 500000XP |
| My life is your's |
Total Deaths >= 15 |
2000⦷ 1XP : Health Buff l: +5.0 HP |
| Only in death does duty end |
Total Deaths >= 100 |
10000⦷ 10000XP : Health Buff lll: +15.0 HP |
| P.E.T.A fear my name |
Total Mount Kills >= 50 |
50000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
| Rebellious |
Attacks >= 5 |
5000⦷ 2500XP : Roguery l: Roguery: +10 |
| Reliable |
Summons >= 5 |
5000⦷ 2500XP : Athletic I: Athletics: +10 |
| Renegade |
Attacks >= 50 |
25000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) : Roguery lll: Roguery: +30 |
| Slayer of mounts |
Total Mount Kills >= 10 |
10000⦷ 10000XP |
| Stream Sniper |
Total Streamer Kills >= 1 |
Item: Weapon: 100% Custom: 100% {=xI41h8NA}Raven Slayer {ITEMNAME} (1x) |
| Traitorous |
Attacks >= 20 |
10000⦷ 5000XP : Roguery ll: Roguery: +20 |
| Trusted |
Summons >= 20 |
10000⦷ 5000XP : Athletic Il: Athletics: +20 |
| War Machine |
Total Viewer Kills >= 10 |
20000⦷ 10000XP |
| warrior |
Total Kills >= 50 |
5000⦷ 2500XP |
| Why You Mad Tiny |
Total Streamer Kills >= 10 |
Item: Weapon: 100% Custom: 100% {=xI41h8NA}Raven Slayer {ITEMNAME} (1x) |
| You Will Remember My Name |
Total Viewer Kills >= 20 |
50000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |
Upgrade System
This section contains all available upgrades organized by type and restrictions.
Upgrade Counts
Fief Upgrades: 5
Clan Upgrades: 3
Kingdom Upgrades: 3
Fief Upgrades
Standard Fief Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| fief_loyalty_1 | Improved Administration | 15000⦷ | - | - |
Better administration increases loyalty growth View DetailsEffects: |
| fief_prosperity_1 | Trade Hub | 20000⦷ | - | - |
Attract more merchants to boost prosperity View DetailsEffects: |
| fief_security_1 | Guard Posts | 12000⦷ | - | - |
Additional guard posts improve security View DetailsEffects: |
| fief_militia_1 | Militia Training | 10000⦷ | - | - |
Train civilians as militia View DetailsEffects: |
| fief_food_1 | Granary Expansion | 8000⦷ | - | - |
Larger granaries store more food View DetailsEffects: |
Clan Upgrades
Standard Clan Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| clan_renown_1 | Clan Prestige | 30000⦷ | - | - |
Increase your clan's fame across the land View DetailsClan Effects: |
| clan_party_1 | Recruitment Drive | 40000⦷ | - | - |
Allow larger party sizes for all clan members View DetailsClan Effects: |
| clan_settlements_1 | Clan Development | 50000⦷ | - | - |
Improve loyalty and prosperity in all clan settlements View Details
|
Kingdom Upgrades
View Table
| ID | Name | Cost | Tier | Required | Description |
|---|---|---|---|---|---|
| kingdom_influence_1 | Royal Authority | 100000⦷ + 500 Influence | - | - |
Strengthen the ruler's influence View DetailsKingdom Effects: |
| kingdom_military_1 | Kingdom Military Reform | 150000⦷ + 1000 Influence | - | - |
Increase party sizes and militia across the kingdom View Details
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| kingdom_prosperity_1 | Kingdom Prosperity Initiative | 200000⦷ + 1500 Influence | - | - |
Boost prosperity and loyalty in all kingdom settlements View Details
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