Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Footmen

Sgt at Arms

pox archer

shadow archer

fire archer

blaze archer

mounted knight

mounted noble

shock cav

elite shock cav

Hobelar

hobelar veteran

Tiny man

angry tiny man

Knight

noble knight

Barbarian

ancient warlord

Spearmen

vanguard

Halberdier

man at war

Duelist

sword dancer

Skirmisher

Harasser

Raider

northmen

Berserker

juggernaunt

Northern Thrower

huscarl

Assassin

night stalker

Crossbow

Arbalest

skull crusher

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Kingdom Upgrades

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 21

Starting Gold: 10000

Starting Equipment Tier: 2

Starting Class:

Footmen

Starting Skills:

View Table
Skill Level
One Handed 80
Two Handed 80
Polearm 80
Bow 80
Throwing 80
Crossbow 80
Riding 80
Athletics 50
Scouting 50
Trade 50
Steward 50
Medicine 50
Engineering 50
Crafting 50
Tactics 50
Roguery 50
Charm 50
Leadership 50
adoptCulture Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 10000

Starting Equipment Tier: 2

Starting Class:

Footmen

Starting Skills:

View Table
Skill Level
One Handed 80
Two Handed 80
Polearm 80
Bow 80
Throwing 80
Crossbow 80
Riding 80
Athletics 50
Scouting 50
Trade 50
Steward 50
Medicine 50
Engineering 50
Crafting 50
Tactics 50
Roguery 50
Charm 50
Leadership 50
Arena Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
att Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battleinfo this will give you info on current battles

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Rename, Stats, Fiefs, Leave, Edit Banner, Home

Join Config: Max Heroes=50, Price=5000⦷, Allow Join Players Clan?=False

Create Config: Price=0⦷, Renown=50,

Rename Config: Price=0⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 21 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 0-0⦷/day, 0 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=0⦷, 2=0⦷, 3=25000⦷, 4=50000⦷, 5=100000⦷, 6=200000⦷

family

Shows: Family

familymanage !familymange spouse pregnant / !familymange baby

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 3

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

focus buy focus points

Tier costs: 1=30000⦷, 2=40000⦷, 3=50000⦷, 4=60000⦷, 5=75000⦷

Skills: Steward, One Handed, Leadership, Tactics, Athletics, Throwing, Charm, Scouting, Two Handed, Riding, Polearm, Medicine, Trade, Roguery, Engineering, Shipmaster, Boatswain, Mariner, Bow, Crossbow, Smithing

followhero follow a fellow blt example !followhero @tiny_tanith
followtiny follow the streamer
form changes your hero to the desired formation i.e !form 1

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

givegold gives gold to another blt player !givegold @tiny_tanith 1000
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=1000⦷, Only on created heroes?=True

Marriage Config: Price=30000⦷, Only create spouse?=True, Allow choose by clan or name?=True

income
info example !info culturelist | kingdomlist |
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats to store items | !itemstats store 1-6 to store the gear you are wearing
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=10, Max Player Kingdom Mercenary Clans=10, Max BLT Kingdom Mercenary Clans=10, Price=5000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=5000⦷

Mercenary: Price=5000⦷, Player Kingdom Price=5000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1500000⦷, Minimum Clan Tier=2

Create Config: Price=250000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=1

leaderboard see whos clan is doing the best

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

managefief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

pow activate powers
power
powers Shows your available powers

Shows: Powers

prestige

Min Tier Required: T8

Required Kills: 500

Requires Channel Points: True

Channel Points Cost: 2000

Max Prestige Level: P5

prestigestatus

Min Tier Required: T8

Required Kills: 500

Requires Channel Points: True

Channel Points Cost: 2000

Max Prestige Level: P5

rally
View Table
reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 6=0⦷

reinforce

Enabled: Yes

Militia cost per unit: 500⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 2000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

Kingdom leaders allowed to reinforce kingdom settlements.

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 10

Tier costs: 1=250⦷, 2=2500⦷, 3=5000⦷, 4=10000⦷, 5=20000⦷, 6=30000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire this will retire your character from the game

Only Created Heroes?: True

smitharmor Smith a custom armor item
smithweapon Smith a custom weapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

sum Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

summon

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

tournament
unfollow unfolow tiny
upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

vassal
wanderer
youth this will take your age back by one year

Age: 1

Price: 10000


Channel Point Rewards

View Table
Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Almost all other actions require an adopted hero.

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 10000

Starting Equipment Tier: 2

Starting Class:

Footmen

Starting Skills:

View Table
Skill Level
One Handed 80
Two Handed 80
Polearm 80
Bow 80
Throwing 80
Crossbow 80
Riding 80
Athletics 50
Scouting 50
Trade 50
Steward 50
Medicine 50
Engineering 50
Crafting 50
Tactics 50
Roguery 50
Charm 50
Leadership 50
Adopt a Random Hero Adopt a randomly selected Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 10000

Starting Equipment Tier: 2

Starting Class:

Footmen

Starting Skills:

View Table
Skill Level
One Handed 80
Two Handed 80
Polearm 80
Bow 80
Throwing 80
Crossbow 80
Riding 80
Athletics 50
Scouting 50
Trade 50
Steward 50
Medicine 50
Engineering 50
Crafting 50
Tactics 50
Roguery 50
Charm 50
Leadership 50
Arena Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 5,000 gold to your adopted hero.

Amount: 10000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: All

XP: 15000

gamble for exp will give exp between 1 exp and 100k exp to a random skill in exchange for 50k

Skills: Automatic, based on class, equipment, and existing skills

XP: 1 to 100000

Costs: 50000⦷

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Respawn this will down your hero but runs the risk of death use at own risk
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

upgrade your attributes 50,000 will cost 50000 gold

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 50000⦷


Classes

Footmen

the footmen, the armies basic soldier fighting at the front lines

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Footmen Tier 1 Example Footmen Tier 2 Example Footmen Tier 3 Example Footmen Tier 4 Example Footmen Tier 5 Example Footmen Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword

Shield

Decorated Nordic Shield
Passive Power

Passive Power

sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee

sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee

sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Heavy Hitting I: 125.0% dmg

Fleet Footed II: Max Speed Multiplier: 120%

Active Power

Lock Your Shield !!!

[shield wall: Shield Wall: invulnerable for 10s every 60s] requires CLASS LEVEL 1 TO 3


Sgt at Arms

A veteran of the shield wall and a formidable warrior

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sgt at Arms Tier 1 Example Sgt at Arms Tier 2 Example Sgt at Arms Tier 3 Example Sgt at Arms Tier 4 Example Sgt at Arms Tier 5 Example Sgt at Arms Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword

Shield

Decorated Nordic Shield
Passive Power

Passive Power

sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee

sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee

sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Heavy Hitting I: 125.0% dmg

Fleet Footed II: Max Speed Multiplier: 120%

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Active Power

Hold The Line !!!

[shield wall: Shield Wall: invulnerable for 10s every 60s] requires CLASS LEVEL 1 TO 3

[Morale Breaker: Curse Aura: slows enemies 40% move/30% attack in 8m] requires CLASS LEVEL 1 TO 3


pox archer

pox archer uses poison and moves with swiftness to strike at the hearts of there enemies

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
pox archer Tier 1 Example pox archer Tier 2 Example pox archer Tier 3 Example pox archer Tier 4 Example pox archer Tier 5 Example pox archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Piercing Arrows

Arrows

Piercing Arrows

OneHandedAxe

Rectangular Bitted Axe
Passive Power

Passive Power

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Critical shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged

Critical shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged

Critical shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged

faster load I: Reload Speed: +10

faster load II: Reload Speed: +20

faster load III: Reload Speed: +30

Active Power

poison arrows

[Poison Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3


shadow archer

unknown powers surge through them from an old god

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
shadow archer Tier 1 Example shadow archer Tier 2 Example shadow archer Tier 3 Example shadow archer Tier 4 Example shadow archer Tier 5 Example shadow archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Piercing Arrows

Arrows

Piercing Arrows

OneHandedAxe

Rectangular Bitted Axe
Passive Power

Passive Power

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Critical shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged

Critical shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged

Critical shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged

faster load I: Reload Speed: +10

faster load II: Reload Speed: +20

faster load III: Reload Speed: +30

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 120%

Fleet Footed III: Max Speed Multiplier: 130%

Unblockable l: 5% Unblockable

Unblockable ll: 10% Unblockable

Unblockable lll: 15% Unblockable

Active Power

Praise be Grandfather

[Poison Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3

[Stealth: Stealth: invisible for 4s every 20s] requires CLASS LEVEL 1 TO 3


fire archer

Fire archer can set them ablaze but hold there ground when needed

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
fire archer Tier 1 Example fire archer Tier 2 Example fire archer Tier 3 Example fire archer Tier 4 Example fire archer Tier 5 Example fire archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Piercing Arrows

Arrows

Piercing Arrows

TwoHandedAxe

Heavy Executioner Axe
Passive Power

Passive Power

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Critical shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged

Critical shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged

Critical shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged

Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged

Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Ranged

Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged

fire: AoE: 1dmg in 1m from Ranged

Active Power

Unleash Hell

[Fire Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3


blaze archer

they learnt more ways to control the flame to unleash it on there enemies

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
blaze archer Tier 1 Example blaze archer Tier 2 Example blaze archer Tier 3 Example blaze archer Tier 4 Example blaze archer Tier 5 Example blaze archer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Piercing Arrows

Arrows

Piercing Arrows

TwoHandedAxe

Heavy Executioner Axe
Passive Power

Passive Power

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Critical shot I: Ignore 25% Armor / 25% Shatter Shield from Ranged

Critical shot II: Ignore 40% Armor / 40% Shatter Shield from Ranged

Critical shot III: Ignore 60% Armor / 60% Shatter Shield from Ranged

Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged

Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Ranged

Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged

fire: AoE: 1dmg in 1m from Ranged

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Cleave I: 10% Cut Through from Melee

Cleave II: 20% Cut Through from Melee

Cleave III: 30% Cut Through from Melee

Active Power

Unleash Hell

[Fire Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3

[Burning Strike: Burning Strike: hit ignites enemy (12 fire dmg/2s for 8s)] requires CLASS LEVEL 1 TO 3


mounted knight

knights on horse back, the last thing you want too see charging head first into your lines

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
mounted knight Tier 1 Example mounted knight Tier 2 Example mounted knight Tier 3 Example mounted knight Tier 4 Example mounted knight Tier 5 Example mounted knight Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Thin Fine Steel Hewing Spear

OneHandedSword

Ungman Sword

Shield

Decorated Nordic Shield
Mount

Horse

Battanian Thoroughbred
Passive Power

Passive Power

Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount)

Better Mount I: Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Charge AoE I: AoE: 30dmg in 3m from Charge

Charge AoE II: AoE: 50dmg in 3m from Charge

Charge AoE III: AoE: 80dmg in 3m from Charge

Active Power

Break Them !!!

[Morale Breaker: Curse Aura: slows enemies 40% move/30% attack in 8m] requires CLASS LEVEL 1 TO 3


mounted noble

a master of the horse and a warrior on the field

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
mounted noble Tier 1 Example mounted noble Tier 2 Example mounted noble Tier 3 Example mounted noble Tier 4 Example mounted noble Tier 5 Example mounted noble Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Thin Fine Steel Hewing Spear

OneHandedSword

Ungman Sword

Shield

Decorated Nordic Shield
Mount

Horse

Battanian Thoroughbred
Passive Power

Passive Power

Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount)

Better Mount I: Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Charge AoE I: AoE: 30dmg in 3m from Charge

Charge AoE II: AoE: 50dmg in 3m from Charge

Charge AoE III: AoE: 80dmg in 3m from Charge

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

Active Power

fear the tread !!!

[Morale Breaker: Curse Aura: slows enemies 40% move/30% attack in 8m] requires CLASS LEVEL 1 TO 3

[Iron Skin: Iron Skin: 50% dmg reduction for 4s every 15s] requires CLASS LEVEL 1 TO 3


shock cav

cavarly designed to shock the lines of the infantry

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
shock cav Tier 1 Example shock cav Tier 2 Example shock cav Tier 3 Example shock cav Tier 4 Example shock cav Tier 5 Example shock cav Tier 6 Example
Formation Cavalry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Mount

Horse

Battanian Thoroughbred
Passive Power

Passive Power

Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount)

Cleave I: 10% Cut Through from Melee

Cleave II: 20% Cut Through from Melee

Cleave III: 30% Cut Through from Melee

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Charge AoE I: AoE: 30dmg in 3m from Charge

Charge AoE II: AoE: 50dmg in 3m from Charge

Charge AoE III: AoE: 80dmg in 3m from Charge

Active Power

holy fire

[Burning Strike: Burning Strike: hit ignites enemy (12 fire dmg/2s for 8s)] requires CLASS LEVEL 1 TO 3


elite shock cav

veterans of battle when it comes to the first charge, no fear in this people

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
elite shock cav Tier 1 Example elite shock cav Tier 2 Example elite shock cav Tier 3 Example elite shock cav Tier 4 Example elite shock cav Tier 5 Example elite shock cav Tier 6 Example
Formation Cavalry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Mount

Horse

Battanian Thoroughbred
Passive Power

Passive Power

Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount)

Cleave I: 10% Cut Through from Melee

Cleave II: 20% Cut Through from Melee

Cleave III: 30% Cut Through from Melee

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Charge AoE I: AoE: 30dmg in 3m from Charge

Charge AoE II: AoE: 50dmg in 3m from Charge

Charge AoE III: AoE: 80dmg in 3m from Charge

Knock back I: Add: 25% Knock Back from Melee

Knock back II: Add: 50% Knock Back from Melee

Knock back III: Add: 75% Knock Back from Melee

Active Power

holy fire

[Burning Strike: Burning Strike: hit ignites enemy (12 fire dmg/2s for 8s)] requires CLASS LEVEL 1 TO 3

[War Banner: War Banner: allies within 12m get 1.2x speed] requires CLASS LEVEL 1 TO 3


Hobelar

cav capable of striking fast and bleed the enemy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Hobelar Tier 1 Example Hobelar Tier 2 Example Hobelar Tier 3 Example Hobelar Tier 4 Example Hobelar Tier 5 Example Hobelar Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Rhomphaia
Mount

Horse

Battanian Thoroughbred
Passive Power

Passive Power

Better Mount I: Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount)

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Heavy Hitting III: 200.0% dmg

Active Power

Quick attack

[Bleed Strike II: Bleed Strike: 6 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 1 TO 3


hobelar veteran

quick and experienced in horse warfare

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
hobelar veteran Tier 1 Example hobelar veteran Tier 2 Example hobelar veteran Tier 3 Example hobelar veteran Tier 4 Example hobelar veteran Tier 5 Example hobelar veteran Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Rhomphaia
Mount

Horse

Battanian Thoroughbred
Passive Power

Passive Power

Better Mount I: Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Better Mount II: Top Speed Reach Duration: 75% Armor Torso: +20 (on mount)

Better Mount III: Top Speed Reach Duration: 50% Armor Torso: +30 (on mount)

Charge I: Mount Charge Damage: 125% Mount Maneuver: 125% (on mount)

Charge II: Mount Charge Damage: 150% Mount Maneuver: 150% (on mount)

Charge III: Mount Charge Damage: 200% Mount Maneuver: 200% (on mount)

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Heavy Hitting III: 200.0% dmg

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Active Power

Quick attack

[Bleed Strike II: Bleed Strike: 6 dmg/2s per stack (max 5), melee only] requires CLASS LEVEL 1 TO 3

[Slow Aura: Slow Aura: enemies within 5m slowed to 0.5x speed] requires CLASS LEVEL 1 TO 3


Tiny man

Tiny_tanith it's a me

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Tiny man Tier 1 Example Tiny man Tier 2 Example Tiny man Tier 3 Example Tiny man Tier 4 Example Tiny man Tier 5 Example Tiny man Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Heavy Executioner Axe
Passive Power

Passive Power

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 120%

Fleet Footed III: Max Speed Multiplier: 130%

Ignore Armor I: Ignore 15% Armor

Ignore Armor II: Ignore 30% Armor

Ignore Armor III: Ignore 60% Armor

Dwarf I: Scale 75%

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Active Power

Crash Out

[Tiny Crash out: Damage Aura: 8 dmg/2s to all enemies within 8m] requires CLASS LEVEL 1 TO 3


angry tiny man

tiny tanith goes into rant mode and everyone gets scared

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
angry tiny man Tier 1 Example angry tiny man Tier 2 Example angry tiny man Tier 3 Example angry tiny man Tier 4 Example angry tiny man Tier 5 Example angry tiny man Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Heavy Executioner Axe
Passive Power

Passive Power

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 120%

Fleet Footed III: Max Speed Multiplier: 130%

Ignore Armor I: Ignore 15% Armor

Ignore Armor II: Ignore 30% Armor

Ignore Armor III: Ignore 60% Armor

Dwarf I: Scale 75%

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Ignore Armor I: Ignore 15% Armor

Ignore Armor II: Ignore 30% Armor

Ignore Armor III: Ignore 60% Armor

Knock Down I: +10 dmg / Add: 15% Knock Down

Knock Down II: +20 dmg / Add: 30% Knock Down

Knock Down III: +30 dmg / Add: 50% Knock Down

Active Power

Aggresive ranting

[Tiny Crash out: Damage Aura: 8 dmg/2s to all enemies within 8m] requires CLASS LEVEL 1 TO 3

[Vampirism Srike: Vampirism Strike: heals 20% of damage dealt] requires CLASS LEVEL 1 TO 3


Knight

Highly trained units the sight of one inspires the men to fight

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Knight Tier 1 Example Knight Tier 2 Example Knight Tier 3 Example Knight Tier 4 Example Knight Tier 5 Example Knight Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Passive Power

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

Straight through I: 25% Unblockable / 25% Cut Through from Melee

Straight through II: 50% Unblockable / 50% Cut Through from Melee

Straight through III: 70% Unblockable / 70% Cut Through from Melee

Fleet Footed II: Max Speed Multiplier: 120%

Active Power

Rally The Troops

[Rallying Cry: Buff Aura: allies in 10m get +20% DMG +20% armor +15% spd] requires CLASS LEVEL 1 TO 3


noble knight

the noble kinght is highly trained by the finest warriors and inspires the men to hold the line

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
noble knight Tier 1 Example noble knight Tier 2 Example noble knight Tier 3 Example noble knight Tier 4 Example noble knight Tier 5 Example noble knight Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Passive Power

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

Straight through I: 25% Unblockable / 25% Cut Through from Melee

Straight through II: 50% Unblockable / 50% Cut Through from Melee

Straight through III: 70% Unblockable / 70% Cut Through from Melee

Fleet Footed II: Max Speed Multiplier: 120%

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Active Power

Rally The Troops

[Rallying Cry: Buff Aura: allies in 10m get +20% DMG +20% armor +15% spd] requires CLASS LEVEL 1 TO 3

[shield wall: Shield Wall: invulnerable for 10s every 60s] requires CLASS LEVEL 1 TO 3


Barbarian

a warrior of ancient lands born to instill fear into the enemy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Barbarian Tier 1 Example Barbarian Tier 2 Example Barbarian Tier 3 Example Barbarian Tier 4 Example Barbarian Tier 5 Example Barbarian Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Passive Power

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

giants's Blood III: Scale 130%

Swing Batter I: AoE: 5dmg in 2m with from Melee

Swing Batter II: AoE: 10dmg in 2m with from Melee

Swing Batter III: AoE: 15dmg in 2m with from Melee

Fleet Footed II: Max Speed Multiplier: 120%

Active Power

Battle Howl

[Fear Aura: Fear Aura: 15% chance to flee every 2s within 6m] requires CLASS LEVEL 1 TO 3


ancient warlord

a wandering barbarian who roams the lands moving from one war to another

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ancient warlord Tier 1 Example ancient warlord Tier 2 Example ancient warlord Tier 3 Example ancient warlord Tier 4 Example ancient warlord Tier 5 Example ancient warlord Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Passive Power

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

giants's Blood III: Scale 130%

Swing Batter I: AoE: 5dmg in 2m with from Melee

Swing Batter II: AoE: 10dmg in 2m with from Melee

Swing Batter III: AoE: 15dmg in 2m with from Melee

Fleet Footed II: Max Speed Multiplier: 120%

Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Active Power

Battle Howl

[Fear Aura: Fear Aura: 15% chance to flee every 2s within 6m] requires CLASS LEVEL 1 TO 3

[Shockwave: Shockwave: knockback + 15 dmg in 6m radius every 10s] requires CLASS LEVEL 1 TO 3


Spearmen

the warrior that all cav learn to fear

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Spearmen Tier 1 Example Spearmen Tier 2 Example Spearmen Tier 3 Example Spearmen Tier 4 Example Spearmen Tier 5 Example Spearmen Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Thin Fine Steel Hewing Spear

Shield

Decorated Nordic Shield
Passive Power

Passive Power

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Straight through I: 25% Unblockable / 25% Cut Through from Melee

Straight through II: 50% Unblockable / 50% Cut Through from Melee

Straight through III: 70% Unblockable / 70% Cut Through from Melee

Active Power

[Weakness Aura: Weakness Aura: enemies within 6m deal 30% less damage] requires CLASS LEVEL 1 TO 3


vanguard

ready at the frontline to repel any and all forces

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
vanguard Tier 1 Example vanguard Tier 2 Example vanguard Tier 3 Example vanguard Tier 4 Example vanguard Tier 5 Example vanguard Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Thin Fine Steel Hewing Spear

Shield

Decorated Nordic Shield
Passive Power

Passive Power

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Straight through I: 25% Unblockable / 25% Cut Through from Melee

Straight through II: 50% Unblockable / 50% Cut Through from Melee

Straight through III: 70% Unblockable / 70% Cut Through from Melee

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Bleed Strike I: Bleed Strike: 4 dmg/2s per stack (max 5), melee only

Bleed Strike II: Bleed Strike: 6 dmg/2s per stack (max 5), melee only

Bleed Strike III: Bleed Strike: 8 dmg/2s per stack (max 5), melee only

Active Power

[Weakness Aura: Weakness Aura: enemies within 6m deal 30% less damage] requires CLASS LEVEL 1 TO 3

[Kick: Kick: every 6s kicks nearest enemy within 2.5m for 20 dmg, knockback 4m] requires CLASS LEVEL 1 TO 3


Halberdier

delivering a crushing blow to any who fall in there way

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Halberdier Tier 1 Example Halberdier Tier 2 Example Halberdier Tier 3 Example Halberdier Tier 4 Example Halberdier Tier 5 Example Halberdier Tier 6 Example
Formation Infantry
Equipment

TwoHandedLance

Courser Lance
Passive Power

Passive Power

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Swing Batter I: AoE: 5dmg in 2m with from Melee

Fleet Footed II: Max Speed Multiplier: 120%

Active Power

Shockwave

[Shockwave: Shockwave: knockback + 15 dmg in 6m radius every 10s] requires CLASS LEVEL 1 TO 3


man at war

heavly armoured and ready to strike down those who dare to try and pass

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
man at war Tier 1 Example man at war Tier 2 Example man at war Tier 3 Example man at war Tier 4 Example man at war Tier 5 Example man at war Tier 6 Example
Formation Infantry
Equipment

TwoHandedLance

Courser Lance
Passive Power

Passive Power

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Fleet Footed II: Max Speed Multiplier: 120%

Ignore Armor I: Ignore 15% Armor

Ignore Armor II: Ignore 30% Armor

Ignore Armor III: Ignore 60% Armor

Swing Batter I: AoE: 5dmg in 2m with from Melee

Active Power

Shockwave

[Shockwave: Shockwave: knockback + 15 dmg in 6m radius every 10s] requires CLASS LEVEL 1 TO 3

[Last Stand: Last Stand: below 20% HP -> +100% DMG, -50% DMG taken for 10s] requires CLASS LEVEL 1 TO 3


Duelist

quick and agile and swift with the blade

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Duelist Tier 1 Example Duelist Tier 2 Example Duelist Tier 3 Example Duelist Tier 4 Example Duelist Tier 5 Example Duelist Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword
Passive Power

Passive Power

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee

sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee

sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Fleet Footed III: Max Speed Multiplier: 130%

Active Power

There Can Be Only

[Execute: Execute: +150% dmg on targets below 20% HP] requires CLASS LEVEL 1 TO 3


sword dancer

the veteran of the sword, ready to deal a striking blow with swift speed and deadly precision

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
sword dancer Tier 1 Example sword dancer Tier 2 Example sword dancer Tier 3 Example sword dancer Tier 4 Example sword dancer Tier 5 Example sword dancer Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword
Passive Power

Passive Power

Fully Plated I: 15% Shrug Off

Fully Plated II: 25% Shrug Off

Fully Plated III: 35% Shrug Off

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee

sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee

sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Fleet Footed II: Max Speed Multiplier: 120%

Knock back I: Add: 25% Knock Back from Melee

Knock back II: Add: 50% Knock Back from Melee

Knock back III: Add: 75% Knock Back from Melee

Active Power

There Can Be Only

[Execute: Execute: +150% dmg on targets below 20% HP] requires CLASS LEVEL 1 TO 3

[Dodge: Dodge: 20% chance to negate hit (cooldown 5s)] requires CLASS LEVEL 1 TO 3


Skirmisher

the warrrior behind the lines throwing javelins with an explosive tip

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Skirmisher Tier 1 Example Skirmisher Tier 2 Example Skirmisher Tier 3 Example Skirmisher Tier 4 Example Skirmisher Tier 5 Example Skirmisher Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword

ThrowingJavelins

Nord Javelin

ThrowingJavelins

Nord Javelin

Shield

Decorated Nordic Shield
Passive Power

Passive Power

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Explosive javelin I: 30% Shatter Shield / AoE: 40dmg in 4m from Ranged

Explosive javelins II: 50% Shatter Shield / AoE: 50dmg in 4m from Ranged

Explosive javelins III: 80% Shatter Shield / AoE: 75dmg in 4m from Ranged

Fleet Footed II: Max Speed Multiplier: 120%

Active Power

Freeze Them

[Frost Strike: Frost Strike: hit slows enemy to 0.4x speed for 8s] requires CLASS LEVEL 1 TO 3


Harasser

keeps the enemy line on there toes with constant hurls of javelins while buffing allies around them

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Harasser Tier 1 Example Harasser Tier 2 Example Harasser Tier 3 Example Harasser Tier 4 Example Harasser Tier 5 Example Harasser Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword

ThrowingJavelins

Nord Javelin

ThrowingJavelins

Nord Javelin

Shield

Decorated Nordic Shield
Passive Power

Passive Power

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

Explosive javelin I: 30% Shatter Shield / AoE: 40dmg in 4m from Ranged

Explosive javelins II: 50% Shatter Shield / AoE: 50dmg in 4m from Ranged

Explosive javelins III: 80% Shatter Shield / AoE: 75dmg in 4m from Ranged

Fleet Footed II: Max Speed Multiplier: 120%

Critical shot I: Ignore 25% Armor from Ranged

Critical shot II: Ignore 40% Armor from Ranged

Critical shot III: Ignore 60% Armor from Ranged

Active Power

Freeze Them

[Frost Strike: Frost Strike: hit slows enemy to 0.4x speed for 8s] requires CLASS LEVEL 1 TO 3

[War Banner: War Banner: allies within 12m get 1.2x speed] requires CLASS LEVEL 1 TO 3


Raider

a warrior of the north, swinging there axe in the name of the old gods

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Raider Tier 1 Example Raider Tier 2 Example Raider Tier 3 Example Raider Tier 4 Example Raider Tier 5 Example Raider Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Rectangular Bitted Axe

Shield

Decorated Nordic Shield
Passive Power

Passive Power

Drunken Swing I: Add: 15% Knock Down / AoE: 10dmg in 1m from Melee

Drunken Swing II: Add: 30% Knock Down / AoE: 25dmg in 1m from Melee

Drunken Swing III: Add: 50% Knock Down / AoE: 40dmg in 1m from Melee

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Ignore Armor I: Ignore 15% Armor

Ignore Armor II: Ignore 30% Armor

Ignore Armor III: Ignore 60% Armor

Fleet Footed II: Max Speed Multiplier: 120%

Active Power

Viking's Wrath

[Blood Rage: Blood Rage: +10% dmg per kill stack (max 8)] requires CLASS LEVEL 1 TO 3


northmen

a veteran of the shield wall becomes unstoppable in a rage

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
northmen Tier 1 Example northmen Tier 2 Example northmen Tier 3 Example northmen Tier 4 Example northmen Tier 5 Example northmen Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Rectangular Bitted Axe

Shield

Decorated Nordic Shield
Passive Power

Passive Power

Drunken Swing I: Add: 15% Knock Down / AoE: 10dmg in 1m from Melee

Drunken Swing II: Add: 30% Knock Down / AoE: 25dmg in 1m from Melee

Drunken Swing III: Add: 50% Knock Down / AoE: 40dmg in 1m from Melee

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Ignore Armor I: Ignore 15% Armor

Ignore Armor II: Ignore 30% Armor

Ignore Armor III: Ignore 60% Armor

Fleet Footed II: Max Speed Multiplier: 120%

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 50% damage

Swiftness III: Swing Speed Multiplier: 150%

Active Power

Viking's Wrath

[Blood Rage: Blood Rage: +10% dmg per kill stack (max 8)] requires CLASS LEVEL 1 TO 3

[shield wall: Shield Wall: invulnerable for 10s every 60s] requires CLASS LEVEL 1 TO 3


Berserker

lost in a daze of mushrooms the blood rage takes hold

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Berserker Tier 1 Example Berserker Tier 2 Example Berserker Tier 3 Example Berserker Tier 4 Example Berserker Tier 5 Example Berserker Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Heavy Executioner Axe
Passive Power

Passive Power

Imposing: Scale 120%

Knock Down III: +30 dmg / Add: 50% Knock Down

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Fleet Footed II: Max Speed Multiplier: 120%

Cleave I: 10% Cut Through from Melee

Cleave II: 20% Cut Through from Melee

Cleave III: 30% Cut Through from Melee

Active Power

Blood rage

[Bersek: Berserk: up to +75% DMG below 80% HP] requires CLASS LEVEL 1 TO 3


juggernaunt

survived long enough that mushrooms no longer controls the rage, you are the rage

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
juggernaunt Tier 1 Example juggernaunt Tier 2 Example juggernaunt Tier 3 Example juggernaunt Tier 4 Example juggernaunt Tier 5 Example juggernaunt Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Heavy Executioner Axe
Passive Power

Passive Power

Imposing: Scale 120%

Crush Through I: 25% Unblockable / 25% Shatter Shield

Crush Through II: 50% Unblockable / 50% Shatter Shield

Crush Through III: 80% Unblockable / 80% Shatter Shield

Fleet Footed II: Max Speed Multiplier: 120%

Cleave I: 10% Cut Through from Melee

Cleave II: 20% Cut Through from Melee

Cleave III: 30% Cut Through from Melee

Critical Hit I: Ignore 25% Armor / 25% Shatter Shield from Melee

Critical Hit II: Ignore 50% Armor / 50% Shatter Shield from Melee

Critical Hit III: Ignore 70% Armor / 70% Shatter Shield from Melee

Fireblade I: Swing Speed Multiplier: 115%

Fireblade II: Swing Speed Multiplier: 130%

Fireblade III: Swing Speed Multiplier: 150%

Active Power

Blood rage

[Bersek: Berserk: up to +75% DMG below 80% HP] requires CLASS LEVEL 1 TO 3

[Last Stand: Last Stand: below 20% HP -> +100% DMG, -50% DMG taken for 10s] requires CLASS LEVEL 1 TO 3


Northern Thrower

a viking whos favour comes from thor himself

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Northern Thrower Tier 1 Example Northern Thrower Tier 2 Example Northern Thrower Tier 3 Example Northern Thrower Tier 4 Example Northern Thrower Tier 5 Example Northern Thrower Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword

ThrowingAxes

Sharpened Nord Throwing Axe

ThrowingAxes

Sharpened Nord Throwing Axe

Shield

Decorated Nordic Shield
Passive Power

Passive Power

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Heavy Hitting III: 200.0% dmg

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee

sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee

sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee

Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged

Active Power

Throw of thor

[Chain Lightning: Chain Lightning: hit chains 25 dmg to 3 enemies in 5m] requires CLASS LEVEL 1 TO 3


huscarl

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
huscarl Tier 1 Example huscarl Tier 2 Example huscarl Tier 3 Example huscarl Tier 4 Example huscarl Tier 5 Example huscarl Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword

ThrowingAxes

Sharpened Nord Throwing Axe

ThrowingAxes

Sharpened Nord Throwing Axe

Shield

Decorated Nordic Shield
Passive Power

Passive Power

Heavy Hitting I: 125.0% dmg

Heavy Hitting II: 150.0% dmg

Heavy Hitting III: 200.0% dmg

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 110%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 120%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 130%

sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee

sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee

sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee

Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged

Ranged Damadge I: +20 dmg from Ranged

Ranged Damadge II: +40 dmg from Ranged

Ranged Damadge III: +60 dmg from Ranged

Healthy I: 110% HP

Healthy II: 120% HP

Healthy III: 130% HP

Active Power

Throw of thor

[Chain Lightning: Chain Lightning: hit chains 25 dmg to 3 enemies in 5m] requires CLASS LEVEL 1 TO 3

[Thunder strike: Thunder Strike: stun 4s + yellow flash on hit] requires CLASS LEVEL 1 TO 3


Assassin

a contract killer to dispose of a nations enemies before meeting them in the field

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Assassin Tier 1 Example Assassin Tier 2 Example Assassin Tier 3 Example Assassin Tier 4 Example Assassin Tier 5 Example Assassin Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Passive Power

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 120%

Fleet Footed III: Max Speed Multiplier: 130%

sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee

sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee

sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee

Rail Gun I: +20 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged

Rail Gun II: +30 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged

Rail Gun III: +40 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged

Active Power

Cloaked attack

[Jump Attack: Jump Attack: every 8s dashes to nearest enemy in 6m, deals 30+50%] requires CLASS LEVEL 1 TO 3


night stalker

the night is there ally, using poison and quick reflexs they strike with accuarcy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
night stalker Tier 1 Example night stalker Tier 2 Example night stalker Tier 3 Example night stalker Tier 4 Example night stalker Tier 5 Example night stalker Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungman Sword

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Passive Power

Fleet Footed I: Max Speed Multiplier: 110%

Fleet Footed II: Max Speed Multiplier: 120%

Fleet Footed III: Max Speed Multiplier: 130%

sword master I: Ignore 25% Armor / 25% Unblockable / 25% Stagger from Melee

sword master II: Ignore 30% Armor / 40% Unblockable / 40% Stagger from Melee

sword master III: Ignore 40% Armor / 60% Unblockable / 60% Stagger from Melee

Rail Gun I: +20 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged

Rail Gun II: +30 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged

Rail Gun III: +40 dmg / Ignore 100% Armor / 100% Shatter Shield / 75% Cut Through from Ranged

Swiftness I: Swing Speed Multiplier: 110%

Swiftness II: Swing Speed Multiplier: 130%

Swiftness III: Swing Speed Multiplier: 150%

Vampirism Srike: Vampirism Strike: heals 20% of damage dealt

Active Power

Cloaked attack

[Jump Attack: Jump Attack: every 8s dashes to nearest enemy in 6m, deals 30+50%] requires CLASS LEVEL 1 TO 3

[Poison strike: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3


Crossbow

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crossbow Tier 1 Example Crossbow Tier 2 Example Crossbow Tier 3 Example Crossbow Tier 4 Example Crossbow Tier 5 Example Crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Passive Power

Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged

Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Ranged

Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged

Nocking speed I: Reload Speed: 110%

Nocking speed II: Reload Speed: 120%

Nocking speed III: Reload Speed: 130%

Explosive Projectiles I: AoE: 35dmg in 3m from Ranged

Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged

Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged

Active Power

Heavy bolts

[Thunder strike: Thunder Strike: stun 4s + yellow flash on hit] requires CLASS LEVEL 1 TO 3


Arbalest

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Arbalest Tier 1 Example Arbalest Tier 2 Example Arbalest Tier 3 Example Arbalest Tier 4 Example Arbalest Tier 5 Example Arbalest Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Passive Power

Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged

Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through from Ranged

Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through from Ranged

Nocking speed I: Reload Speed: 110%

Nocking speed II: Reload Speed: 120%

Nocking speed III: Reload Speed: 130%

Explosive Projectiles I: AoE: 35dmg in 3m from Ranged

Explosive Projectiles II: AoE: 40dmg in 3m with from Ranged

Explosive Projectiles III: AoE: 50dmg in 3m with from Ranged

Heavy Duty I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10

Heavy Duty II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20

Heavy Duty III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30

Critical shot I: Ignore 25% Armor from Ranged

Critical shot II: Ignore 40% Armor from Ranged

Critical shot III: Ignore 60% Armor from Ranged

Active Power

Heavy bolts

[Thunder strike: Thunder Strike: stun 4s + yellow flash on hit] requires CLASS LEVEL 1 TO 3

[Fire Arrows: Poison: 10 dmg/2s for 10s] requires CLASS LEVEL 1 TO 3


skull crusher

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skull crusher Tier 1 Example skull crusher Tier 2 Example skull crusher Tier 3 Example skull crusher Tier 4 Example skull crusher Tier 5 Example skull crusher Tier 6 Example
Formation Light Cavalry
Equipment
Passive Power

Passive Power

Active Power

Active Power


Common Config

General

View Table
Sub Boost

0

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1.5

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

30

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.25

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

30

Minimum age death before adopted hero can die
Final Death Chance Percent

1.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

2.5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

400

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

2000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

1000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

300

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

5000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

0

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0

Min difficulty scaling multiplier
Difficulty Scaling Max

0

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

View Table
Name Requirements Reward
ARE YOU NOT ENTERTAINED !!!

TotalTournament Final Wins >= 20

100000⦷

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Blood for the Blood god

Total Deaths >= 50

5000⦷

5000XP

:

Health Buff ll: +10.0 HP

Come Here Tiny !!!

Total Streamer Kills >= 5

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Raven Slayer {ITEMNAME} (1x)

Down boy

Total Mount Kills >= 1

1000⦷

1000XP

First Blood

Total Kills >= 1

1000⦷

500XP

Glue factory

Total Mount Kills >= 25

25000⦷

25000XP

I AM WAR !!!!

Total Kills >= 1500

100000⦷

100000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

:

Vampiric lll: Absorb 15% of damage dealt as HP

I Challenge You

Total Viewer Kills >= 1

5000⦷

2500XP

I Challenge You !!

TotalTournament Final Wins >= 5

50000⦷

I Have Claimed Many

Total Viewer Kills >= 5

10000⦷

5000XP

I have fallen

Total Deaths >= 1

500⦷

I Have Met The Challenge

TotalTournament Final Wins >= 1

25000⦷

I SOAK IN THE BLOOD OF TINY

Total Streamer Kills >= 20

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Raven Slayer {ITEMNAME} (1x)

I Will Become Legend

TotalTournament Final Wins >= 10

75000⦷

leave None Alive

Total Kills >= 1000

50000⦷

50000XP

:

Vampiric ll: Absorb 10% of damage dealt as HP

Let The Blood Flow

Total Kills >= 500

10000⦷

5000XP

:

Vampiric l: Absorb 5% of damage dealt as HP

Loyal

Summons >= 50

25000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

:

Athletic Ill: Athletics: +30

Master of the Barbarian

Battles >= 50 [class: (Class, ancient warlord)

100000⦷

500000XP

Master of the Beserker

Battles >= 50 [class: (Class, Berserker)

100000⦷

500000XP

Master of the Crossbow

Battles >= 50 [class: (Class, Crossbow)

100000⦷

500000XP

Master of the Duelist

Battles >= 50 [class: (Class, Duelist)

100000⦷

500000XP

Master of the Footmen

Battles >= 50 [class: (Class, Footmen)

100000⦷

500000XP

Master of the Halberdier

Battles >= 50 [class: (Class, Halberdier)

100000⦷

500000XP

Master of the Heavy longbow

Battles >= 50 [class: (Class, fire archer)

100000⦷

500000XP

Master of the Hobelar

Battles >= 50 [class: (Class, Hobelar)

100000⦷

500000XP

Master of the Knight

Battles >= 50 [class: (Class, Knight)

100000⦷

500000XP

Master of the Longbow

Battles >= 50 [class: (Class, pox archer)

100000⦷

500000XP

Master of the Mounted knight

Battles >= 50 [class: (Class, mounted knight)

100000⦷

500000XP

Master of the Northen thrower

Battles >= 50 [class: (Class, Northern Thrower)

100000⦷

500000XP

Master of the Raider

Battles >= 50 [class: (Class, Raider)

100000⦷

500000XP

Master of the Skirmisher

Battles >= 50 [class: (Class, Skirmisher)

100000⦷

500000XP

Master of the Spearmen

Battles >= 50 [class: (Class, Spearmen)

100000⦷

500000XP

Master of the Tiny man

Battles >= 50 [class: (Class, Tiny man)

100000⦷

500000XP

My life is your's

Total Deaths >= 15

2000⦷

1XP

:

Health Buff l: +5.0 HP

Only in death does duty end

Total Deaths >= 100

10000⦷

10000XP

:

Health Buff lll: +15.0 HP

P.E.T.A fear my name

Total Mount Kills >= 50

50000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Rebellious

Attacks >= 5

5000⦷

2500XP

:

Roguery l: Roguery: +10

Reliable

Summons >= 5

5000⦷

2500XP

:

Athletic I: Athletics: +10

Renegade

Attacks >= 50

25000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

:

Roguery lll: Roguery: +30

Slayer of mounts

Total Mount Kills >= 10

10000⦷

10000XP

Stream Sniper

Total Streamer Kills >= 1

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Raven Slayer {ITEMNAME} (1x)

Traitorous

Attacks >= 20

10000⦷

5000XP

:

Roguery ll: Roguery: +20

Trusted

Summons >= 20

10000⦷

5000XP

:

Athletic Il: Athletics: +20

War Machine

Total Viewer Kills >= 10

20000⦷

10000XP

warrior

Total Kills >= 50

5000⦷

2500XP

Why You Mad Tiny

Total Streamer Kills >= 10

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Raven Slayer {ITEMNAME} (1x)

You Will Remember My Name

Total Viewer Kills >= 20

50000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 5

Clan Upgrades: 3

Kingdom Upgrades: 3

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 15000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +0.5/day

fief_prosperity_1 Trade Hub 20000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +1/day

fief_security_1 Guard Posts 12000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +0.5/day

fief_militia_1 Militia Training 10000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_food_1 Granary Expansion 8000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown_1 Clan Prestige 30000⦷ - -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_party_1 Recruitment Drive 40000⦷ - -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +20

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 100000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_military_1 Kingdom Military Reform 150000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_prosperity_1 Kingdom Prosperity Initiative 200000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day